Once the catacombs are cleared,
report back to Legaire. Legaire, now busy with overseeing the repairs, rewards
the party with 500 experience and 500 crowns (Hook 2 & 3 quests complete).
He directs Nerisatris to show the party to their newly-refurbished quarters in
the old abbey. Each character, both PC and NPC, gets their own monk's cubicle;
in each cubicle is a straw pallet for sleeping and a sturdy chest with a lock
for keeping their belongings. Neris also shows the players where they can store
their large items in a secure vault (actually the closet where sacraments were
kept.)
A merchant has also arrived, with a
fresh compliment of guards to relieve the original four. (Hook 1: players send
their report back with the departing guards, who will deliver it for 20 GP).
Neris volunteers to stay on. Once the characters are settled, they are summoned
to Legaire.
LEVEL POINT 2
Legaire has set up an office in one
of the scribes' offices off the entrance. He sits at a large wooden desk,
looking over work orders and invoices. Without even looking up from his papers,
he tells our travelers that the main town, right out the front doors of the
church, have been overrun by goblins. The players are to reconnoiter the town,
assess the goblin threat, and eliminate as many as possible. Again, they will
have first right of plunder, but the rest will go to the treasury. He then tells them to report to
Trafire for further instructions.
Trafire states that, to aid the
players in their endeavors, he will cast an illusion on them to make them
appear as goblins (any characters too tall to be so disguised will have
improved invisibility cast upon them). He warns them, though, that the spells
will only last eight hours or so, so they will need to return each day to have
their costumes reapplied. Thus, cleverly disguised, the characters sneak out
the front door. (Refer to Map B, Gordonton)
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